landscape architect design methods |
Lynch and Hack do not talk about process or design theory.
Rather, they concentrate on the identification and definitions of the
methods. Rowe takes a very different tack and views methods as
part of a generic design process. Rowe does not identifies methods peruse, but identifies forms of reasoning which are analogous to Lynch and
Hack’s methods. He states, “Design is often guided by heuristic
reasoning involving solution images, analogies, or restricted sets of
form-giving rules that partially and provisionally define the “end” or
solution state of a problem, i.e. what it should be like.” (Rowe, 18)
“A
distinction can be made in the world of problems between those that are
well defined and those that are ill defined. In solving the former kind
the “ends” are known and one has to find the “means”. In the latter
kind, that includes most architectural design problems, both the “ends”
and the “means” are unknown at first and one has to define the problem.
Architectural design problems can also be referred to as being “wicked
problems” in that they have no definitive formulation, no explicit
“stopping rule,” always more than one plausible explanation, a problem
formulation that corresponds to a solution and vice versa, and that
their solutions cannot be strictly correct or false. Tackling a
problem of this type requires some initial insight, the exercise of some
provisional set of rules, inference, or plausible strategy, in other
words, the use of heuristic reasoning.”
Rowe places
his methods in the context of a design process, which is helpful for
illustrating where and how methods are involved as one designs.
landscape architect design methods |
“During
the course of designing one mode of heuristic reasoning may be found to
be unproductive and give way to other kinds; co-mingling may even
occur. As a result design appears to be essentially an emergent
phenomenon where new information about a problem is generated,
evaluated together with a prior knowledge, and solution strategies
amended accordingly.” (Rowe, 18)
Rowe defines a
design process loop where input is subjected to some type of process,
which in turn generates output. The output is then reviewed and feedback
is generated. The output then become the new input and the cycle
continues. Rowe’s model is rather crude compared to Col. John Boyd’s
loop model OODA.
See Also:
landscape architect design methods _4
landscape architect design methods _4
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